Wizard, Genius, and Ronin
Thanks to everyone for their kind words and support regarding the recent announcement that I would be joining Green Ronin as their Pathfinder Developer.
Obviously my relationship with Green Ronin goes back a long ways, but it’s still a thrill to make the hop from “freelancer” to “on-staff developer.” That thrill is only multiplied by the fact I’ll be developing Pathfinder material for GR, which lets me combine two of my favorite things!
A lot of people are wondering how this impacts my work with Super Genius games, and/or the Demiplane of Gaming podcast. Obviously even a part-time developer job impacts my available time, and in that regard I don’t know what the final balance of work and effort will be. But Chris and the GR crew aren’t putting any kind of restrictions on who I can work for, or how I present myself in public. As far as my contract with GR goes, I am still free to act as Lead Developer of SGG and as a freelancer in the industry. Green Ronin is about making great games, not about restricting it’s employees creativity. Obviously I need to take my priorities there seriously, but there should be plenty of time left for other pursuits.
That doesn’t mean something might not change about my relationship with any of the groups I write for at some point in the future. I’m always examining how I handle my career, and just as conditions seemed right to join Super Genius, write for some Kickstarter projects, or start the Demiplane of Gaming with Steve Russell, at some point I might decide I need to change my involvement with those endeavors. But if I do it’ll be a result of my analysis of what’s best for both those projects and my own career, not a result of some restriction from the GR crew.
I plan to remain very active on these boards, so while it’ll take me time to get up to speed eventually I’ll be free to talk (at least some) about GR’s future Pathfinder product plans.