2014 Year in Review

2014 was the year I absolutely did not see coming.
I ended 2013 with very mixed feelings. I lost my favorite cat, but gained an awesome job as a Developer for Green Ronin within days of that. Left Super Genius Games, started Rogue Genius Games. As a result, I expected 2014 to be a year of consolidations, where nothing major happened, and I just took time to figure out my “new normal.”
Instead, I got a call from Wes Schneider, asking if I would be interested in a developer job at Paizo. I WAS interested, of course, and that led to interviews, garage sales, ending campaigns, saying goodbyes, moving cross-country, saying hellos, and trying to settle into a brand new job while (trying to) maintain everything I was already doing.
That’s what I get for expecting things.
Of course something had to give. The RGG release schedule has not been as consistent as I would have liked, and I’ve been a much rockier freelancer than normal, but the demands of the Green Ronin and Paizo salaried jobs must come first. I said some apologies, turned down a LOT of cool new products, and discovered how much I love the AFK Eatery & Elixirs, and it’s staff and owners.
And about a week ago, I got a new cat.
I am, I confess, fearful of change. I often do not adapt to new situations well, and dislike not knowing exactly how to meet my duties and other’s reasonable expectations. This year has been amazingly stressful, but it’s also included my first Comicpalooa, my first PaizoCon, my first Green Ronin summit, and my first time as a judge (and indeed host!) for RPG Superstar.
I miss my lifelong friends from home, but I also embrace my new friends, and the opportunity to spend more time with Seattle folks I got to know back in 200-2001.
So, here comes 2015 and I expect… nothing. Very carefully, I am making very few promises to myself. This has been a BIG life change, and if I need more time to digest it then, in between the work of three game companies, a wife, a cat, freelance, and new friends, I’ll give it to myself.
Of course things aren’t all sun and roses – moving is expensive, Seattle is expensive, and disruptions to my schedule cost me money in lost opportunities. But this move DOES put me in a VERY different place as far as opportunities to GET better go, and I look forward to seeing how those pan out.
Next year.
I love you all, and I hope everyone has an awesome (and safe!) New Year’s Eve!

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on December 31, 2014, in Retrospective. Bookmark the permalink. Leave a comment.

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