Baskervilles

A 300-word sketch of an Anachronistic Adventures campaign.
A world where one of Holmes’ first cases was in 1885, and concerned the crimes of Dr. Jekyll, who was in fact possessed by a bestial demon last seen in the Rue Morgue in 1841. A fictionalized version of the account is used to conceal the truth, as was done in 1841.

Where Sherlock Holmes became the world’s foremost paranormal investigator, and Dr. Watson continued to carefully tell edited versions of those cases that made it into the public eye so as to conceal their supernatural bent.

Where the Hound of the Baskervilles was a werewolf, and the cure was passed to dozens of families before Holmes put it down. Where the curse can be controlled, though not cured, through infused salts Dr. Jekyll had used to moderate his own curse. As the Establishment begins to come to grips with the secret existence of people with such unusual talents, from werewolves in control of their worst nature to unfortunate souls infected by (and addicted to) red leeches, animals uplifted to human form through unspeakable surgeries, civilized cavefolk discovered in lost corners of the world, and all manner of survivors of ancient curses and mad scientists, the term “Baskervilles” becomes a catch-all for those with para-human powers.

The year is 1906. Queen Victoria is gone, and her era passing. The Great Powers of Europe march towards war. Mycroft Holmes, the 59-year old human cogitator who has run England’s Foreign Espionage office for 30 years, has pressed the 7-years-younger Sherlock to begin to replace him. But Sherlock lacks the physical vitality he once used to run his own investigations, and must track matters all over an increasingly turbulent world.
He needs special agents, of special ability.
He needs Baskervilles.
He needs you.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on August 13, 2015, in Uncategorized. Bookmark the permalink. Leave a comment.

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