Immolating Spell #Microfeats

Immolating Spell. Only spells that deal dice of elemental damage can be Immolating Spells. Rather than it’s normal effect, an immolating spell clings to the caster for 1 minute/level. When the caster is dealt damage of the same elemental type as the immolating spell, he rolls the spell’s damage and subtracts that from the damage he takes. When he is struck by a melee attack (except with a reach weapon), he rolls the spells damage and deals half of that to the attacker (who is also allowed the spell’s normal save, if any). Each time damage is rolled for the Immolating Spell one less die of damage is rolled, and the duration is reduced by 1 minute. An Immolating Spell takes up a spell slot two levels higher than the spell’s actual level. #Microfeats

#Microfeats are experimental feats we have in playtesting or development (and may well change before they ever get used in a product – or may get cut entirely). Today’s microfeat is inspired by


About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on August 28, 2015, in Pathfinder Development and tagged . Bookmark the permalink. Leave a comment.

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