Spy Master #Microfeats
Spy Master. Prereq: Cha 13, Diplomacy (6 ranks). You can make a Diplomacy check in place of any Knowledge (geography or local) check. Additional you have a number of spies equal to followers you would gain if you had leadership. When dealing with a humanoid creature you have not been in combat with, you can force the target to make a special Will save (DC 10 +1/2 your ranks in Diplomacy + your Cha bonus). If it fails, and it is of a level equal to or lower than at least one open spy slot, the creature turns out to be one of your spies. It is friendly to you, but only when being friendly cannot be seen by anyone other than you and your allies. It also fills a spy slot equal to its HD, which you cannot use for future spies.
#Microfeats are experimental feats we have in playtesting or development (and may well change before they ever get used in a product – or may get cut entirely). Today’s microfeat is inspired by http://tiny.cc/fuio2x