Blind Stinking Drunk Fighter #Microfeats
Blind Stinking Drunk Fighter. Prereq: Improved Unarmed Strike. You gain a bonus to melee attack rolls, melee damage rolls, and skill checks, when suffering the confused condition. This bonus is equal to 1/3 your hit dice, +1. When confused, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration, even if you “act normally,” and if you roll the result “attack nearest character,” you never attack an ally.
If you have any amount of alcohol or narcotic available to you, you may choose to becomes confused for 1d4 rounds by consuming the alcohol or narcotic as a standard action. #Microfeats