Blood Knight #Microfeats #HalloweenisComing
Blood Knight. Prereq: Any two feats that allows you to choose to take a –1 or penalty on attack rolls or AC. You revel in the bloody perfection of combat. At the beginning of any turn you may choose to enter a fighting frenzy as a free action, during which cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You may end your frenzy at the beginning of any subsequent turn. While in this frenzy, when you take a penalty to attack rolls or AC to benefit from a feat that allows you to do so, you may benefit from a second feat with the same options without taking an additional penalty. If the penalty exceeds the normal maximum penalty allowed by one of these feats, that feat acts as if you had taken the largest penalty.
For example, Red Handed Jill has Blood Knight, Power Attack, and Combat Expertise. While in a frenzy, if she takes a -1 attack penalty on melee attacks to gain +1 AC with Combat Reflexes, she also automatically benefits from Power Attack as if she had taken a -1 penalty. #Microfeats #HalloweenisComing