RuneGuard, a Pathfinder RPG Base Class in 2 paragraphs + 1 sentence.
RuneGuard: The runeguard is a base class that grants a warrior-type character access to powerful magic abilities that aren’t spells.
Use hit dice, proficiencies, base attack, base saves, starting wealth, and starting age as a ranger. Use class skills as an ranger, except your Knowledge skills are arcana, history and planes; you do not receive Survival, you do gain Use Magic Device. Gain 4 + Int mod skill points/level.
At every level you gain a rune. This is a shaman or witch hex, and you treat your runeguard level as your shaman or witch level for all hex effects. At 12th level and up you can take a major hex. At 20th level you can take a grand hex. Runes work like hexes with a single exception – to target a creature other than yourself with a rune, you must either draw the rune on them with special inks or brands (a process that takes one minute and provokes attacks of opportunity), or you must have damaged the target with a weapon within the past minute.
You gain no other class features. #QuickBaseClass