Sigil Lord, a Pathfinder Base Class in Two Paragraphs and One Sentence
Sigil Lord: The sigil lord is a base class that uses magic sigils and innate magic circles to create powerful combat auras and channeled energy. Use hit dice, proficiencies, base attack, base saves, starting wealth, and starting age as a warpriest. Use class skills as a skald, but gain 6 + Int modifier skill points per level. You can channel, as a cleric of your level, though you can choose each time you use this ability whether to channel positive or negative energy and to heal or hurt. At 5th level, and every odd level thereafter, you may select one spell with a spell level equal to or less than your base channeling dice from the following list: anti-incorporeal shell, antilife shell, antimagic field, antiplant shell, antitech field, aura of doom, circle of clarity, deeper darkness, darkness, daylight, fool’s forbiddance, globe of invulnerability, greater chameleon stride, invisibility sphere, lesser globe of invulnerability, light, magic circle against chaos, magic circle against evil, magic circle against good, magic circle against law, magic circle against technology, peerless integrity, repel vermin, repulsion, sensory amplifier, silence, tower of iron will I-V, undeath ward. You can expend a use of channeling to a selected spell as a spell-like ability, each once per day. Use your Charisma modifier to determine any spell save DCs. These spells can only be cast centered on yourself (even if they are normally cast on an object), and can never be used as traps. At 8th level, and every three class levels thereafter, you may swap out a selected spell for a new spell from the list your qualify for.
You also gain bardic performance (as a bard of your level) and raging song (as a skald of your level). These abilities work from the same pool of rounds/day (6 + Charisma bonus rounds per day, +3 rounds per class level after 1st), and you cannot have a bardic performance and a raging song active at once unless you could somehow have two bardic performances active at once. The bardic performance and raging song abilities represent battle-auras, and do not have audible components or visual components, but are limited to allies in a 60-foot-radius spread. Additionally, at 2nd level and every 2 class levels thereafter, you gain either a bonus feat (which must augment or modify your channeling, bardic performance, or raging song), or rage power (as a skald of the same class level, which you may also apply to anyone benefiting from your bardic performance).
You gain no other class features. #QuickBaseClass