Rook, a Pathfinder Base Class in Two Paragraphs and One Sentence
Rook: The rook is a base class that uses skill, deception, and secret techniques to accomplish her goals, often in ways society doesn’t approve of. Use hit dice, base attack, base saves, skill points/level, starting wealth, and starting age as an investigator. Gain all bard and investigator class skills. Use ranger proficiencies. The rook gains a pool of tricks at 1st level. The pool is equal to the rook’s level plus her Intelligence, Wisdom, or Charisma bonus (as decided at 1st level). This functions as a ninja’s ki pool and also gives all the benefits and options of an investigator’s inspiration. The rook also gains one talent at every level, which may be drawn from investigator talents, ninja tricks, rogue talents, or slayer talents. The rook does not gain most other abilities of these classes (such as sneak attack or alchemy) so some talents are useless to a rook. In addition the rook may select any of the following class features (listed by class or archetype) in the place of a talent: arcane trickster- impromptu sneak attack (gain sneak attack as a rogue of your level, but only to be used with this ability, useable once per day per three levels), ranged legerdemain; bard – cantrips (as a bard of your rook level), versatile performance, well-versed; herb witch – remedy (each remedy expends 1 point from pool of tricks, and heals hp equal to 1d8 + class level, +1d8 per 5 full rook levels); investigator – poison lore, swift alchemy, trap sense; kitsune trickster – kitsune’s guile; monk – evasion (becomes improved if 10th level or higher), wholeness of body; ninja – light steps, no trace, uncanny dodge (becomes improved if 10th level or higher); qinggong monk – any ki power may be selected (rook level must be at least equal to ki power level, saves based on same ability score as pool of tricks); ranger – track (becomes swift tracking if 10th level or higher), wild empathy; skirmisher – any hunter’s trick may be selected; trapper – launch traps (must be 1th level and have traps), traps (each trap expends 1 point from pool of tricks).
At 2nd level the rook gains a clever strike. This functions as an investigator’s studied combat but is based on the same ability score as her pool of tricks. If the rook has a talent that applies to sneak attack, she may instead apply it to her studied attack if applicable (though still no more than one such talent may be applied to a single attack).
The rook gains no other class features. #QuickBaseClass