Virago, a Pathfinder RPG Base Class in Two Paragraphs and One Sentence.
Virago: Viragoes are skilled combatants who focus on victory through cooperation and wise decisions. Though able to fight valiantly on her own, a virago is at her best when she has tools and allies to direct to the defeat of her foes. Because most of the cultures that commonly train viragoes treat men and women equally, many scholars of more patriarchal lands claim viragoes are exclusively female, though this is untrue. Use hit dice and base attack bonus as a fighter. Use the base saves, class skills, skill points/level, starting wealth, and starting as a skald. At 1st level the virago gains a Wise Bond. This may be a mount (as the cavalier class feature, using her virago level as her cavalier level), the ranger favored terrain class feature (gaining an additional terrain and +2 bonus to any one favored terrain at 5th and every 4 levels thereafter), a bond with her hunting companions (as the hunter’s bond ranger class feature), or a druidic animal/terrain domain (with granted spells gained from the domain cast once per day as spell-like abilities). Also at first level she gains the ability to declare a specific foe a favored enemy as a standard action (as the ranger class feature) but with a +1 bonus. It remains a favored enemy until killed or 24 hours, whichever comes first. She can do this a number of times per day equal to 3 + her Wisdom bonus, and the bonus increases by +1 at 5th level, and every 5 levels thereafter.
At 2nd level, the virago gains the cavalier’s tactician class feature. She gains an additional bonus teamwork feat, and an additional use per day of this ability, at 4th level and every even level thereafter. At 3rd level she gains the inquisitor’s solo tactics class feature. At 5th level she can use tactician as a move action. At 7th level she can change her more recent teamwork feat (as the inquisitor teamwork feat class feature). At 9th level tactician’s range expands to 60 feet. At 11th level she can use tactician as a swift action. At 13th level she can change her last two most recent teamwork feats. At 15th level tactician applies to any ally able to see and hear her. At 17th level she can use tactician to grant any two teamwork feats she knows. A Virgo is treated as being trained in Use Magic Device at 3rd level (with a skill check of class level + Wisdom bonus) and meets prerequisites as if she had ranks equal to her class level. At 5th, 9th, 13th, and 17th level she gains a bonus Item mastery feat (for which she must meet the prerequisites). A number of times per day equal to her Wisdom bonus, she may use an Item mastery feat without it counting against her maximum uses per day of that feat. At 20th level, she can use Item mastery feats as swift actions.
The virago gains no other class features. #QuickBaseClass