Alternate Level Advancement: An Idle Thought

I haven’t even really begun to consider the implications of this, but:
What if, as an alternate form of Level Advancement, instead of tracking experience points, you tracked encounters.
And instead of all encounters counting toward this total, you have to get a certain number of various types.
For example, to gain a level you must have 14 encounters, which must include 1 combat with 8 or more foes, 1 combat with 4-6 foes, 1 combat with 2-3 foes, 1 combat with a single foe, 2 social encounters, 2 roleplaying encounters, 1 trap, 1 puzzle, and 1 exploration or investigation.
Of the 4 combat encounters, 2 must be against foes with strong magic resistance, and one must be against a foe with strong weapon resistance.
No more than 1 encounter in each category can be APL -1 or lower in CR, and no more than 7 can be APL -1 or lower CR. Encounters with a CR of APL +3 or higher count as two.
These would be tacked on a simple encounter sheet, which would also name enc encounter (and have a line for notes, helping players and GM easily remember what has happened).If you have an encounter of a type you’ve already maxed out, you track it as a repetitive encounter. For every three repetitive encounters you have, you can mark off an encounter of a different type.
If the GM fails to make the appropriate encounters available 75% of the time, you get to throw pickles at him.
(I DID mention this is a first blush idea.)

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on January 1, 2016, in Adventure Design, Game Design, Musings, Pathfinder Development, Uncategorized and tagged , , , . Bookmark the permalink. Leave a comment.

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