More Random Thoughts

I suspect I still won’t have time to DO anything with these, but as I find or recall ideas I have while on these painkillers, I like to publicly archive them.
So, the idea is a series of Class Plots. Specific ways the abilities and options of various classes can be worked into any existing storyline, to help PCs feel special. For example:
Barbarian: A race of manipulative puppermasters are aiding the Main Bad Guy (whoever that is in your adventure). They are invisible and intangible.. except to people in rage.
Bard: A major Weapon of the enemy is an ancient song that controls the minds of those who hear it, but which countersong works especially well against.
Cleric; An ancient rite of the Old Church, which can ONLY be prepared as a domain spell (self-scaling so its more effecting when prepared as a higher level spell)
Druid: A nature-based magical beast with an Int of 1 or 2 that is a CRUCIAL ally… but can ONLY be handled using wild empathy.
Fighter: A weapon forged in ancient days to help defeat the Main Threat (whatever that is), but can only be wielder by someone who has special Weapon Training.
… and so on.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a developer for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, the project manager for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on January 8, 2016, in Adventure Design, Game Design, Pathfinder Development and tagged . Bookmark the permalink. Leave a comment.

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