No One Believes Us

I always have a lot of projects going at once, with a lot of different people. I work for three game companies, and still do a little freelance on the side. So I am always talking to someone about fixing an old project’s error, someone else about hitting a deadline, other folks about scheduling upcoming books, and so on.
today, one of those communications included a note from one of the women involved that she was managing her part (admirably, I’ll note) without all the things she *should* have for it, because she didn’t want to communicate with one of the other people involved any more than absolutely necessary.
Nor did she want to publicly call out the other participant for not doing his part, or for being unpleasant to work with.
“I don’t need that drama either. It’s why we all stay quiet. It’s easier than no one believing us.”
I believe her.
Issues discussed publicly become shitstorms of denial and second-guessing and outright insults.
Issues discussed privately generally either become private shitstorms, or nothing ever happens so why bother?
Then people later claim if there was really a problem, why doesn’t anyone say anything.
Well, they do. And are punished for it, and nothing improves. Why would they keep punishing themselves.
Even having to deal with this shit in the first place is a cognitive tax that leaves them less time and energy to handle the (plentiful) normal crap of the game industry.
In this case, I can just take care of the lack myself.
But that doesn’t actually level the playing field. Some people must choose between dealing with people who make their lives more difficult, working harder to avoid having to deal with those people, or dealing with drama of pointing out they are stuck with the other two choices.

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on April 21, 2016, in Business of Games, Musings and tagged . Bookmark the permalink. Leave a comment.

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