WarQuest Campaign Setting Rules
I still owe people who hit “like” on the Rogue Genius Games Facebook page a microsetting of at least 1,100 words. That Microsetting is going to be the WarQuest World, a setting where players of a MMORPG get sucked into the online game-world, and must learn to survive and thrive there. Rather than wait until it’s all done, I’m putting some of it out in pieces.
WarQuest World will have some new rules elements for the Pathfinder RPG, including Character Roles. A character role is selected at 1st level, and once this choice is made it cannot be changed. Every PC must select a role, and a GM may given NPCs roles as long as all their HD don’t come from npc classes.
The DPS Role
A DPS character is a master of dealing damage very quickly (specifically in dealing a lot of Damage Per Second, hence the title of the role). The training of a DPS focused on hurting things over everything else, and they are masters of taking advantage of characters wrongfully focusing on a tank.
A DPS character takes a -1 penalty to AC, and gains 1 fewer hit points per level beginning at 2nd level (minimum 1 hp/level). When a DPS-role character deals damage, it adds half its HD as a bonus.
Once per round after dealing damage to a target that has aggro on it (see the tank role), as a free action a DPS character may choose to add aggro dice of damage. The DPS rolls his aggro dice range (see below), and the result is both the number of points of aggro removed from the target (always from the tank it has the most aggro towards) and the number of additional d6 of damage dealt to the target. You do not add your DPS bonus to the aggro dice.
If you reduce a target to 0 or less aggro, and it’s next attack (as defined by the invisibility spell) targets you or includes you in its area, that attack gains a +4 bonus to any attack roll, any save DC is increased by +2, and it adds +1 to that attack’s damage for every HD it possesses.
The range of your aggro dice is based on your HD, as determined below.
HD Aggro Dice Range