Strangefinder Modern: The Legends of Peng-Kun
Strangefinder Modern are modern ideas for a strange urban fantasy world that could be played using the Pathfinder Roleplaying Game and Anachronistic Adventures.
Legends of Peng-Kun
Many Alterniverses with frequencies close to our own reality have had creatures and travelers cross over so often, they become an influence on the myths and legends of our reality. These are often twisted or misunderstood, but useful tidbits (lycanthropes vulnerability to silver, vampires picking up matches, grizzlysnakes seeking warm basements in early winter) can be gleened from them.
Then, there is Peng-Kun.
No record anywhere, from the Marlowe House to the 11th Hour Society to the Zheng He Society, exists of a manifestation from Peng-Kun. Strangesages generally identify it as Alterniverse PK and have a broad theoretical (though generally agreed upon) list of signs that would suggest a manifestation originated from there, and none have ever considered a case to have any evidence of Peng-Kun origin.
But the Legends of Peng-Kun are everywhere.
It is described in stories as a land with an indigo sun and crimson moon. In addition of many city states ruled by monarchs with descriptive titles (Queen of Graves, Twin Barons of Sorrow, the Silent Emperor, the NeverTime Prince, Duchess of 1,000 Foes), it often mentioned the dreadful and necromantic Wasps of Peng-Kun, sly and deceptive moon cats, and horrific bipedal monsters known as Ktak who once ruled a Multi-Alterniversal Empire, before being brought down in a war with serpentfolk.
Most legends are short, focus on a single region or city-state, and involve a moral or twist. They are generally not in particular extraordinary. However, when a Strangefinder encounters a new Legend of Peng-Kun, one never before read or mentioned, it almost always presages finding a Sanatorium Script. Some Strangefinders even survive the experience.