Strangefinder Modern: Weirdnesses

Strangefinder Modern are modern ideas for a strange urban fantasy world that could be played using the Pathfinder Roleplaying Game and Anachronistic Adventures.


It’s common for Strangefinders, who are experts in finding, analyzing, and overcoming Alterniversal frequency manifestations, to assume everything unexplained by the normal laws of their home Alterniverse is a result of Strange manifestations. In short, they assume the phenomenon of  Alterniversal overlap is the source of everything unusual and odd.

But it’s not.

Some things are inexplicable, even to experts in the rules of Strange events.

These thing are often referred to as “weird.”

Weirdnesses don’t follow any of the rules for Strange events, and experienced Strangefinders can identify the differences. Only those who refuse to see the signs (or lack thereof) that a weirdness has nothing to do with Alterniversal overlap try to push Strange solutions onto Weird problems.

It’s important to remember that it’s a more-than-Strange -world. Yes, 80-90% of the things a Strangefinder encounters will follow the (very loose) rules of Alterniversal manifestations. But… the rest is unexplainable, and doesn’t even seem to be connected to each other.

Common Weirdnesses Include:

People who, when they sleep, cause everyone asleep around them to dream of elephants.

Forests in which young filmmakers inevitably disappear, but their footage is found.

Cars which get into a lot of wrecks which kill the driver, but leave the car good enough to repair and resell…

Swedish Fish that, when consumed, causes the eater to gain physical health but also work to spread the sale and acceptance of Swedish Fish.

Mists which cause mass hallucinations of vengeful dead, horrific monsters, and phantom musicians.

People who extend their lifespan and health though organ cannibalism.

Children with imaginary friends that can actually affect the material world.


About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on August 23, 2016, in Adventure Design, Adventure Sketch, Anachronistic Adventurers, Game Design, Microsetting, Pathfinder Development and tagged . Bookmark the permalink. Leave a comment.

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