Strangefinder Modern: 1428 Oceanic Ave
Strangefinder Modern are modern ideas for a strange urban fantasy world that could be played using the Pathfinder Roleplaying Game and Anachronistic Adventures.
1428 Oceanic Ave.
This detached single-family American Craftsman residence dates back to the 1930s, when it was the Maine residence of an active Strangefinder, John Virtue, Esq. Virtue was a legend in his own time, but eventually was defeated by Strangeness in the Sedgefield Sanatorium, in Jefferson Country, Kentucky.
The next resident of the house, Professor Amanda Pentracroft, was NOT a Strangefinder… until she moved into 1428 Oceanic. Then she kept mysteriously finding notes of Virtue’s, and things that lead her to the Marlowe House, and eventually resulted in her taking on the Strangeness at the Sedgefield Sanatorium.
When she returned to her address, she discovered there was no record of 1428 Oceanic Ave existing, though she did have a huge real estate escrow account. She went on to have a distinguished Strangefinder career.
1428 Oceanic DID turn up again, however, during the late 1930s in Selma, Alabama. Here is was bought by Doctor and Mr. Jane and James Fletcher. Through a series of discoveries within the house, the James couple discovered that some Strange horror in the abandoned city of Cahaba was taking and torturing children. The Jameses fought a series of Strange manifestations for a decade, and their house both consistently had random useful discovers (old boxes of files, weapons under floorboards, geometrically impossible concealed safe rooms, and again links to the Marlowe House).
When they finally cleansed Cahaba of Strangeness once and for all… their house disappeared with no sign or record it had even existed (to be replaced by a massive real estate escrow account).
Over more than 75 years, 1428 Oceanic has shown up again and again — Wickenburg, Arizona (near Vulture City), Atlanta Georgia (not far from the Ellis Hotel), Lewiston, Idaho (near the Lewiston Civic Theater), and most recently New Orleans (within sight of the Six Flags park). In these and a dozen other cases a new buyer moves in, “randomly” discovers hints and clues abut Strangeness and a local location that poses a threat, finds significant aid in the house, and when the threat is dealt with, the house disappears. There is never any sign, record, or memory of anyone who hasn’t been inside that it ever existed. Sometimes the entire Oceanic Ave is gone. But the owners always find they now have a massive escrow account, and since 1953 all owners have found their possessions in storage (though sometimes hundreds of miles away).
It’s unknown of 1428 Oceanic Ave is a Strangeness, or something Weird, but it’s a well-known nexus for Strangefinder creation. Most Strangesages categorize the house itself as a Strangefinder. Given that a Strangefinder is primarily someone who recognizes Strangeness, analyzes it, and takes steps to ensure it’s not a danger to society, it’s had to argue the house does not qualify.
Only one medium has ever attempted to communicate with the house. He nodded, painted over a stain on one wall of the house, left, and has refused to ever discuss the matter or return to the house.
Posted on August 25, 2016, in Adventure Design, Adventure Sketch, Anachronistic Adventurers, Microsetting, Pathfinder Development and tagged Strangefinder Modern. Bookmark the permalink. Leave a comment.