Wizard Training

In the credit where credit is due department;
When I was hired by Wizards of the Coast in 2000 as a game designer, I did not know how to do a pagination. Or an art order. Or an outline. I’d never finished anything longer than a big magazine article, and I managed to get hired on the basis of those. But I had no books under my belt, no college degree, and very little experience in the publishing industry.
And of what I think are obvious reasons, I didn’t blab my first day that I was horribly, terrible under-qualified for the job I was suddenly doing. I SHOULD have, but the idea terrified me.
The person who realized I had no idea how to do the non-writing parts of my writing job? And then just quietly trained me so I could do them?
Steve Miller.
Thanks buddy.
If you’ve enjoyed anything I have written from 2001 onward, Steve gets partial credit.
Advertisements

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a developer for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, the project manager for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on September 2, 2016, in Business of Games, Retrospective and tagged . Bookmark the permalink. 1 Comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: