In the credit where credit is due department;
When I was hired by Wizards of the Coast in 2000 as a game designer, I did not know how to do a pagination. Or an art order. Or an outline. I’d never finished anything longer than a big magazine article, and I managed to get hired on the basis of those. But I had no books under my belt, no college degree, and very little experience in the publishing industry.
And of what I think are obvious reasons, I didn’t blab my first day that I was horribly, terrible under-qualified for the job I was suddenly doing. I SHOULD have, but the idea terrified me.
The person who realized I had no idea how to do the non-writing parts of my writing job? And then just quietly trained me so I could do them?
If you’ve enjoyed anything I have written from 2001 onward, Steve gets partial credit.
Posted on September 2, 2016, in Business of Games, Retrospective and tagged Game Design. Bookmark the permalink. 1 Comment.
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