Character Creation Rules
When I start a new campaign, I like to send out a set of guidelines outlining what I do and don’t allow for character creation. Sometimes these are very specific (I have been known to restrict a group to one character with a full base attack bonus, one with 9-levels of spellcasting, and one with 6 or more skill points… though that is far from universal). Sometimes they are pretty general. They are always designed to help players make characters that will fit well in the campaign I plan to run.
That doesn’t mean I am a dictator. If the rules mean you can’t make the character you want, talk to me. Normally, that’s because you want to run something that won’t work well in the game I want to run. In that case, the whole group may want to discuss what kind of game we want, and if I am the best GM for it. Rarely, you have some corner case I have accidentally ruled out with broad rules, in which case it may work for me to inform the whole group the rules are being modified to allow for it.
I’m going to be running a new Pathfinder RPG campaign soon, which I classify as a “Beer and Pretzels” game. That is, it’s lighthearted entertainment not to be taken too seriously, in which I am often making things up as I go along. The rules for character creation in this game are typical, if not necessarily iconic, for how I do things and are presented here in case anyone finds that interesting.
*If you pick a race that has fewer that 11 race points, I’ll give you a boon of my choice to make up the difference.
Posted on September 7, 2016, in Microsetting, Musings, Uncategorized and tagged gaming. Bookmark the permalink. 3 Comments.
Reblogged this on Mike Myler and commented:
Owen is a kinder GM than I. “Is it on the official Paizo PRD or one of the Veranthea books? If it isn’t, the answer is no.”
So, said another way, Mr. Myler, “No 3PP stuff allowed – except for mine.”
Heh heh heh…
::golf clap::
((:
On a completely separate note, point buy (though it seems quite popular with many) makes me die a little on the inside, ala, “Hmm…what will I abysmal at in exchange for being underwhelmingly better than ‘meh’ at something else…decisions, decisions.”
Then too, I often feel about the same’ish with stat arrays.
Yes, I know, I know. What can I say? One of my long-held sentiments with RPGs goes something like, “I can be mediocre or worse in real life. If I’m investing the time and attention to a character in a game, I’d kinda like to be pretty kick-ass.”
True story. If that means the monsters and/or other adversaries will need to be a bit more kick-ass, well so be it – I’d rather have a character die because a foe was bad-ass than because my character was “sad-ass.” 😉
I also like to give players a campaign primer.