Sense for These Things

Continuing playing with the idea of quirks that replace favored class bonuses.

Sense for These Things

Any character may take this quirk once in place of one favored class bonus. You may use this quirk one per day. You may take this quirk more than once. Each time it allows you to use it one additional time per day.

You have a vague sense for what actions tend to help you move forward in difficult times. When deciding on a course of action, you can ask the GM is one specific course of action will move you and your group forward in a current adventure, mystery, or plot. basically, you get to ask if a plan takes you to another encounter that is part of the adventure, or not. You don;t discover if your assumptions are correct, or it it is near the end, or if you are likely to win. Just if the plan moves you to an event related to what’s going on.

About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at

Posted on September 16, 2016, in Game Design, Pathfinder Development and tagged , , , . Bookmark the permalink. Leave a comment.

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