100 Questions for Your RPG Group; 21-30

100 Questions for Your RPG Group

These questions are designed not to lead anyone to the “one true path to roleplaying,” nor even to find and excise undesirables. Instead, they are tools of conversation. Hopefully they’ll help members of an RPG group discuss some philosophy, some game theory, and some silly shit.

These are best handled in person, while feeling casual, likely with beer and pizza (or the age & culturally appropriate equivalent).

21-30 Players

What player’s find fun, unfun, reasonable, and totally out of line can be crucial components of a good rpg session.

  1. Do players have a responsibility to the GM or other players to help them have fun?
  2. If you knew an action your character was about to take would upset the GM or another player (not an NPC or PC, but the actual people at the table), and not taking that action would be out of character, would you still have your character act that way? Would you discuss the action with the people you thought it would upset, either before of after taking it.
  3. If you like the idea of a campaign of evil characters, discuss reasons players in general might not enjoy such a game. If you dislike the idea of a campaign of evil characters, discuss reasons players in general might find such a game fun.
  4. Paper or plastic? Now defend the answer as a heroic champion of all that is good and right. Now answer as a conniving scoundrel. Now answer as a master scholar. Now answer as a violent antisocial psychopath. Explain why you answered as you did in those personas.
  5. If a player consistently and definitely has worse luck than any other player or the GM, and that makes the game less fun for them, should the GM or other players make any special rules to compensate for that player’s unluck?
  6. If you knew another player was cheating, and it didn’t seem to impact the enjoyment anyone else was having, how would you handle that?
  7. If you knew the GM was altering die rolls or NPC statistics, how would you handle that?
  8. If you found the out-of-character actions of another player was making the game not enjoyable for you, how would you handle that? What if it was the GM? How would you like other players or the GM to handle the situation if you are the one making a game unfun for someone else?
  9. If you found a character concept or the actions of another player’s character was making the game not enjoyable for you, how would you handle that? What if it was the GM and an NPC? How would you like other players or the GM to handle the situation if your character is the one making a game unfun for someone else?
  10. Name one gaming-related pet peeve of yours that you admit is unreasonable.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on September 27, 2016, in Adventure Design, Musings and tagged , . Bookmark the permalink. Leave a comment.

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