Continuing playing with the idea of quirks that replace favored class bonuses.
Any character may take this quirk in place of a favored class bonus. You gain a formal, official, recognized title. Other creatures gain a +2 bonus to Knowledge checks to identify you. You gain a +2 bonus to Intimidate checks made against creatures that have successfully identified you. The GM (with your input) picks a location where you have additional legal rights or authority based on your title. In this location, your bonus also applies to Diplomacy checks made against creatures that have successfully identified you.
If the downtime rules are in use, you also gain a +2 bonus to any downtime check made in the location you have additional rights or authority.
This quirk may be taken more than once. Each time the bonus other creatures get to identify you increases by +2, and the GM gives you one more location where you have additional rights or authority. Your own bonuses do not increase.
If you take this at first level, you begin play with maximum starting wealth for your class.