The Biggest Payday Ever

Through Rogue Genius Games‘s bundle with John Reyst at the Open Gaming Store, I have now received the biggest payday the game industry has ever provided for me.
Which breaks the record for my biggest payday ever from the previous month, which was ALSO from John Reyst and the Open Gaming Store.
This amount is potentially life-changing. I’ll be bale to pay off debt my wife and I have carried (and paid interest on) since at least 2011, and maybe longer. It doesn’t get us OUT of debt, but it changes the cost of paying for these loans so significantly as to completely alter our budget concerns, and will likely improve our debt-to-credit ratio so much that even what we can’t pay off will become cheaper as we get better interest rates and/or new options to refinance the remaining debts.
So, why am I going on at such length about this?
First, a huge THANK YOU to John Reyst is in order. John, the business you built and the community you have created are amazing. I have always been a fan of as a publisher and a gamer, and I am amazed and thrilled your Open Gaming Store has done so well. You should be very proud of both of those things. And, you have worked with me on everything I have ever tried to do with both those places.
I had no idea that THIS would be the idea that would catch fire, blow up, and amaze me, but you deserve full credit for doing such amazing groundwork, and helping me set this up and run it.
Second, a similarly huge Thank You to everyone who bought the bundle. The bundle itself got a lot of positive reviews, and I can’t say how much I appreciate that, on top of the people (including friends, colleagues, and even other publishers) who spread the word about this deal over the course of weeks. A lot of people said if we’d extend the bundle by a week or two they would budget their next paycheck to get it… and the numbers say they did exactly that. I am humbled by the trust that slapping down $30 for words about a game represents.
Third, to my fellow creatives… make at least a few things you own! Or if you can’t manage that (and not everyone can) make some things you get royalties on forever!Even if I had been paid some *awesome* per-word rates for the things I wrote for Super Genius Games and Rogue Genius Games, and it would not have been as much money as I earned from bundling them. By owning some of my material, I created not only a modest ongoing income stream that’s continued for years now, but I built up a backlog that gave me the opportunity to create this bundle at the time and with the marketing I thought best. I first started this with a bundle at DriveThruRPG to cover some unexpected bills. And make no mistake, that did VERY well for us too. And, more importantly, it came at a time when we really needed it. But both of these bundle sales were only possible, and beneficial to me, because I owned the words I’d written.
As a final note, right now Fat Goblin Games is running their own bundle at the Open Gaming Store and on their website. Now, I have nothing to do with this bundle (other than inspiring it, but the point is I have no stake in it and get nothing from its sales). But it is an AMAZING deal — 293  books with over 3,000 pages of content for just $30.
So… maybe go check out THEIR mega bundle.

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on October 1, 2016, in Business of Games, Musings, Retrospective and tagged , , , . Bookmark the permalink. 1 Comment.

  1. Glad I had the privilege of being able to help, even if it’s not why I picked up the bundle 🙂

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