Silly Scares: Shark-Hazards

Silly Scares are super short Pathfinder rules to add a bit of a fright to a fear-themed game, without getting at all serious.

Shark- (Simple Hazard Template, +2 CR)

The Shark- (read “shark blank”) template increases the danger of hazards by making them shark-related. Thus a forest fire becomes a “shark-forest fire,” clearly a case where a shark-forest catches on fire.

When a shark-hazard forces a character to make a saving throw, or it makes an attack against a character, or it deals damage to a character, the sharkiness of it also makes an attack. This is a bite. It has an attack bonus equal to the CR of the hazard x1.5, and deals 1d8 damage per 2 CR of the encounter. Any one event only results in a single attack

So if caught in a CR 8 shark-forest fire, each time a character had to make a Fortitude save to avoid nonlethal heat damage, the character would also be subject to a shark bite (+12 to hit, 4d8 damage). Even if the character both failed a save and took heat damage, the character would still be subject to only a single bite attack.

Any skill to identify a hazard gains a bonus equal to the hazard’s CR if it is a shark-hazard. Because an entire shark-forest burning is hard to miss.

A shark-hazard returns after 1 year + 4d20 – 4d20 days if it is not destroyed properly. (This is often referred to as a “sequel” to the original shark hazard.) Destroying it properly requires a complex plan capable to both ending the hazard, and simultaneously killing a number of sharks equal to double the hazard’s CR.

It doesn’t matter what the plan is, as long as it is complex, ends a normal hazard, and kills a bunch of sharks.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on October 10, 2016, in Adventure Design, Game Design, Silliness and tagged , , , . Bookmark the permalink. Leave a comment.

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