100 Questions 41-50: The Play Environment

100 Questions for Your RPG Group

These questions not are designed to lead anyone to the “one true path of roleplaying,” nor even to find and excise undesirables. Instead, they are tools of conversation. Hopefully they’ll help members of an RPG group discuss some philosophy, some game theory, and some silly shit.

These are best handled in person, while feeling casual, likely with beer and pizza (or the age & culturally appropriate equivalent).

41-50: The Play Environment

One player’s cool atmospheric prop is another player’s annoying obstacle. It’s worth finding out what a group’s members do and don’t like in terms of a real-world environment to play in.

41. Have you ever played an RPG sessions where the GM wore a cape (as is often represented on TV shows that include an rpg-ing character)? Has your GM ever worn anything distinctive during a game? would you enjoy a GM wearing something distinctive, or would you just think it’s silly and distracting?

42. What’s your favorite furniture arrangement for rpg playing? Do you like a big table with dinning chairs, or prefer sofas and a coffee table? Does your preference vary based on the game system or type of encounter?

43. Do you roll your dice in a dice tray? Using a dice tower? Do you need a lot of space for your dice? If playing a diceless game or one with cards, do those need special space?

44. Do you enjoy using a playmat and miniatures for your RPG sessions? Does it depend on the game system?  Do you use them only during fights, or in any type of encounter? Do you like 3D terrain? Do you have a preference between printed maps and blank maps a GM can draw on?

45. Have you ever used mood lighting in an rpg sessions? Did you enjoy it? What kind of mood lighting do you think might enhance a horror-themed rpg encounter? Exploration-themed? Combat? Diplomacy?

46. Do you enjoy music during an rpg session? Does the type of music and rpg session need to match? What kind of music do you think would enhance an rpg campaign you are currently playing? What music that you otherwise enjoy would you not like to have playing during an rpg session?

47. Have you played an rpg session enhanced with soundboards or sound effects? Did you enjoy it? What do you think might make sound effects better for an rpg session? What would make them less fun?

48. Have you played in an rpg session with other efforts to set a tone in the environment beyond miniatures, lights, and sounds? Can you imagine an rpg session be enhanced by other props, or scents, or other theatrics? What would you like to try during an rpg session that you’ve never experienced?

49. Do you mind when people not playing the game watch an rpg session? If you don’t mind, what might make you prefer to not have a guest? If you do mind, what could a guest do to alleviate your concerns?

50. Does it matter to you if you have a regular place to play rpgs? Or is any reasonable play space fine, even if the same campaign has to hop from locale to locale?

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on October 11, 2016, in Adventure Design, Musings and tagged , . Bookmark the permalink. Leave a comment.

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