Rule Noodling: Pathfinder Firearms
Rule noodlings are untested, unedited ideas for ways to change the way the Pathfinder RPG works by adjusting a rule in fairly contained ways… though potentially with far-reaching consequences.
Firearms
A lot of players and GMs don’t like the way firearms work in the Pathfinder RPG. They are touch attacks in their first range increment (where most combat takes place) — making them extremely accurate compared to other weapons builds, and a player must constantly struggle to reload firearms which sometimes results in spend a round doing the most boring thing imaginable.– getting ready to make attacks next round.
The Noodle: Firearms are no longer touch attacks. However, they do confirm critical threats as touch attacks (regardless of range increment).
If a character is proficient with a firearm, she doesn’t have to take an action to reload. Like an alchemist pulling out a bomb, and mixing elements of it, and throwing it, it’s assumed to occur as part of each attack.
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Posted on October 12, 2016, in Anachronistic Adventurers, Diesel Pulp, Game Design, Pathfinder Development and tagged Development, Game Design, gaming. Bookmark the permalink. 2 Comments.
Honestly, I think the serious problems with firearms have been patched already, with the ability stacking ruling and the errata too double-barrel firearms have brought gunslinging builds back into line.
While touch attacks are good, firearms have rather short range increment (though not as bad as thrown weapons)
Cheers,
Sayt
With regard to noodling reload, that seems like it would clutter up in the fluff on iterative attacks.