WarQuest World: Healer Role
WarQuest Campaign Setting Rules
WarQuest World is a microsetting where where players of a MMORPG get sucked into the online game-world, and must learn to survive and thrive there. You can find various articles describing it by clicking on the #WarQuestWorld tag at the end of each related article (or clicking here)
WarQuest World has some new rules elements for the Pathfinder RPG, including Character Roles. A character role is selected at 1st level, and once this choice is made it cannot be changed. Every PC must select a role, and a GM may given NPCs roles as long as all their HD don’t come from npc classes. Other roles include DPS, tactician, and tank.
The Healer Role
A healer is good at healing injuries of others. A healer that does not have channel energy as a class feature equal to at least half their character level gains channel energy dice equal to the difference between their own channel energy (even if it is 0) and that of a cleric of a level equal to the healer’s HD. A healer that does have channel energy as a class feature always channels for maximum hp of healing when using those dice. (A healer with some dice from a class and some from this role just maximizes those dice gained as class features.) In either case, the healer may always exclude any foe it wishes to when channeling to heal.
A healer also gains access to restorative spells, based on his HD. Three times per day (+1 per 5 full HD) the healer may either cast this spell as a bonus spell-like ability (using its normal casting time), or reduce the casting time of the spell (if cast through other means, such as being a cleric and having prepared it) to a swift action.
Level 1-remove fear; 2-remove sickness; 3-lesser restoration; 4-remove paralysis; 5- remove blindness/deafness; 6-remove disease; 7-remove curse; 8-restoration; 9-breath of life; 11-heal; 13-greater restoration; 15-regenerate; 17-greater spell immunity; 19-raise dead.
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