A (Revised, Partial) List of Very Fantasy Words

Real, not newly-minted, words, I almost never encounter outside a fantasy RPG or novel. Note that I intentionally don’t give definitions. If a word looks cool, go look it up! I love projects that expand people’s vocabulary.

Some of these are tied to a concept that just doesn’t come up much outside of fantasy. others are just terms that sound cool and get bolted on to fantasy to give it a more mysterious feel, or that got used in pulps and similar stories enough that they have a cachet with fantasy fans.

Newest entries are bolded.

Adamant
Analect
Argute
Aspergillum
Baleful
Barrow
Bulwark
Caer
Cantillate
Cerulean
Chiliad

Chronicle
Codex
Cozen
Croft
Cthonic
Deliquesce
Dexter
Dimunition
Disenthral
Deosil or deasil
Dour
Draff
Draught
Eerie
Effable (though ineffable is much more common)
Ensorcel
Ethereal
Famulus
Fane
Fel
Flagon
Folio
Froward
Furuncle
Geas
Glyph
Harbinger
Harrow/harrowers
Haruspex
Haversack
Hind
Imbue
Incunabulum
Inunct

Justicier
Karst
Kava
Keck
Kedge
Kef
Kith
Kurgan
Kyrie
Lanthorn
Legerdemain
Lexicon
Liripipe
Lucubration
Miscibility
Mudlark
Nacarat

Nacre
Naos
Naphtha
Narthex
Naze
Necrologue
Nephilim
Oculus
Offal
Orrery
Ossuary
Oubliette
Palimpsest
Pavonine
Periapt
Phial
Phylactery
Potable
Previse
Puissant
Querulous
Quaff
Raconteur
Realm
Reliquary
Rill
Sage
Scofflaw
Scry
Seer
Solander
Souk (or souq)
Sup
Sward
Tabor
Taciturn
Talisman
Thalassic
Thew
Tincture
Tome
Troth
Tumulus
Tunic
Umber
Umbrage
Undercroft
Uroboros
Valiant
Venerable
Wain
Weir
Welkin
Widdershins
Yale
Yeoman/Yeowoman
Ylem

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on October 20, 2016, in Game Design, Musings and tagged , , , , , . Bookmark the permalink. Leave a comment.

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