#Microfeat: Nice Things
Microfeats are experimental feats we have in playtesting or development (and may well change before they ever get used in a product – or may get cut entirely).
Nice Things
By not focusing on the eldritch or mystical, you have gained time to learn knacks and tricks most people don’t expect.
Prereq: No ability to cast spells, use psioncs or hexes, or create extracts.
Benefit: Select a single combat trick, alternate class feature, archetype class feature, trait, or feat that a character with your core class and level could qualify to have access to. This ability cannot give you the ability to cast spells, use psioncs or hexes, or create extracts. You can use this ability once per day, even if you lack the resource it normally consumes (if any, such as a combat trick’s stamina cost).
If a character of your class two levels lower than you could qualify to have access to the option, you may instead select two such options and use each once per day.
Special: This feat may be selected more than once. each time you may select the same option, which may be used an additional time per day, or a new qualifying option.
Special: Every 2 character levels you gain, you may change a single option you gained through one selection of this feat.
Special: If you select a character option through other means that causes you to no longer meet this feat’s prerequisites, you may immediately retrain this feat
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Posted on October 21, 2016, in Game Design, Pathfinder Development and tagged #Microfeats, Development, Game Design, Pathfinder. Bookmark the permalink. Leave a comment.
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