#Microfeats – Centalier
Microfeats are experimental feats we have in playtesting or development (and may well change before they ever get used in a product – or may get cut entirely).
You are a centaur trained in cavalry tactics.
Prerequisites: Centaur (or similar creatures at GM discretion).
Benefit: While in a form that gives you four legs and two arms, you can act as if you were a two-armed creature riding a quadruped. You can thus use a lance one-handed, use the Spirited Charge feat (if you have it), and so on.
If you have an option that would normally use a Ride skill check, you instead use Acrobatics. If the option would allow you to avoid an attack (such as Mounted Combat), it only applies against bull rush, drag, trip, overrun, and reposition combat maneuvers. If the option has Ride as a prerequisite, you may use Acrobatics for that prerequisite.
Special: If you gain a mount or animal companion as a class feature, you may take this feat instead of gaining that feature.
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