SSAI: The Siege of Notebookia

Super-Short Adventure Ideas

This works best with pregenerated characters that exactly match miniatures you have on-hand. Warn players this is a one-shot.

Every PC awakes to discover they are standing on a vast smooth plain. There are grooved indentions filled with dark stains. These are letters roughly the height of each PC.

The letters spell out how important the following ideas are to their creator, and how much succor the author gains from them. They then begin to describe a campaign world.

About then, a voice tells the PCs that they should step aside, and allow the words to be destroyed. If they refuse, it warns then that their entire existence is, compared to the voice, fleeting. It will destroy them.

The put an open notebook on the table. Place the PCs’ figures on it. They are literally a young gamer’s ideas, and they are standing on the notebook that has all his favorite ideas. Some force wishes to destroy them. They are rpg miniatures brought to life, they are one inch tall, and some force in the room wishes to destroy this young gamer’s hopes and ideas.

Attack them with anything else on the table. This can be other miniatures, or some pencils, soda cans, and dice. Use appropriate monster stats, but grab apparently-random objects.

Eventually let on the PCs determine that something like an old Jack Chick tract is the source of the force that wishes to destroy the gaming notebook, and it is animating the things the PCs fight. It’s also somewhere in the room, and the PCs characters are free to jump off the gaming table (with appropriate skill checks) and search for it. (Microsized Adventures might be helpful for some of this.) It keeps through challenges at them to stop them.

But when they find it, and see how ridiculous it is, it loses all power. The PCs save the young gamer’s campaign notebook and ideas forever, and they will be grand heroes of legend or demigods within the setting in the notebook. The game ends.

For bonus points, make those PCs major grand heroes of legend or demigods in the next campaign you start.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on October 27, 2016, in Adventure Design, Microsetting, Pathfinder Development and tagged , . Bookmark the permalink. Leave a comment.

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