SSAI: Eve of Hallows
Super-Short Adventure Ideas
The Sanctiweald is a crucial strip of land, one of the only passes between the Basalt Mountains that doesn’t freeze over early in winter, a crucial farmland for wheat in a rocky land where such is rare, and the route the Saint’s River takes to reach the Great Ocean. Trade, travel, borders, food, war… all are impacted by who controls the Sanctiweald.
As a result, great horrors have been committed here. The Te Essar empire beaheaded it’s Birthright Cavalry unit en masse. The Necrothurges of Kasath brought the Elephant Crypt Army through from their underground fasthold. The Mad Mayor burned wheat rather than let bandits having it, leading to starvation and the Autumn of Roasted Children. The Horned Shadow sold black seeds so the Peacekeeper legion would grow food that ate them in dark nights.
As a result, every year, echoes of those terrible moments arise. Locally known as Hallows, this mix of undead, shadows, illusions, wild magic, and demonic influence either re-create or emulate some of the worst moments in history on the longest night of the year. Hallow’s Eve.
There are wards, of course. Rituals and runes that keep hallows at bay. Some include costumes to parody the worst events, so the forces wishing to spread the memories of the evil committed here choose different sites. But throughout the mountain valley, from pass entrance to broad seaside fields, 666 Hallows WILL appear on this one, long night.
And they have treasure.
It’s nearly a festival now. Adventurers and mercenaries arrive in the weeks before Hallows Eve. And when the sun first goes down on that longest night, they move AWAY from the rituals and the runes, and SEEK the Hallows.
It keeps townsfolk safe. It promotes inter-kingdom trade. It can be very lucrative.
But it’s a long, long night, and there’s no holing up and taking a break.
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