Death is Good, Life is Bad
A fantasy world where necromancers are the good guys is fairly easy to envision.
A fantasy world where clerics are the bad guys is fairly easy to envision.
But consider a world where magic healers, with no ties to a force outside themselves and no negative side-effects of their healing powers, are the buy guys.
My idea: TheApothecaries and Healers Guild (AHG) is entirely mercenary. They keep kings and merchant lords alive… forever… for a price. Of course the most tyrannical of rulers are those most likely to afford that price.
No one is allowed to heal without paying for AHG member… which you can really only afford with a rich patron. Healing is the ultimate resource, and AHG both has a monopoly, and is selling only to the highest bidder.
As a bonus, the only people who can afford to oppose them are the necromancers, who don’t need health care for their forces, and aren’t afraid of death…
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Posted on November 11, 2016, in Adventure Design, Anachronistic Adventurers, Game Design, Microsetting, Musings, Pathfinder Development and tagged Adventure, gaming, Random Stuff. Bookmark the permalink. Leave a comment.
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