Seven Sinful Feats of Wrath, no. 2
I wrote three sets of seven “sinful” feats starting back in 2012, one each for gluttony, lust, pride, gluttony, and gluttony. I always meant to cover the other four Deadly Sins but… well I guess I did too much research on Sloth. But I thought if I write one a day for seven days, I’ll have a product! And I’ve been pissed off about a lot of stuff lately, so…
Your red-hot anger can harm those who dare to mess with your mind.
Prerequisite: Wrathful, Cha 13
Benefit: When you are in a bloodrage, rage, or fury and make a successful Will saving throw against a foe’s magic effect, the foe is briefly exposed to the tumult of red-hot, angry emotions in your head. Your foe takes 1d4 points of damage per 2 HD you possess (minimum 1d4), and you gain a +2 bonus to Will saves against that foe for 24 hours. A foe can only be damaged by this effect once per 24 hours.
The Sinful Feat Type
While sinful feats are not restricted to evil characters (you don’t have to be entirely without sin in order to be a good person), and using them is not an inherently evil act (like many abilities, how you use such feats determines if the act is evil) they do draw on the power of sin itself. As a result characters who gain power in part from having a good alignment (such as paladins, who must remain lawful good) cannot gain or use sinful feats. If such a character loses his alignment and the power that comes with it as a result of an act tied to one of the seven deadly sins (avarice, envy, gluttony, lust, pride, sloth, and wrath) the GM may choose to allow the character to swap out any feats relating to the lost power for sinful feats linked to the appropriate sin.
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