Seven Virtuous Feats of Charity, No. 2
I continue to look at Seven Virtuous Feats of Charity, given the season calls for virtue more than sin. 🙂
Pay It Forward
You can pass the benefits of some abilities to those in greater need.
Prerequisites: Charitable, Cha 13.
Benefit: When you are the target of a beneficial spell or effect from a source other than yourself or your possessions, you may choose to pass the benefit to an ally within 30 feet that could be a legitimate target of the effect (the orignal source need not be in range of the new target, but if the effect only benefits humanoids you could not pass it to a non-humanoid target). You must do this when you first gain the benefit, and it requires a swift or immediate action.
In most cases you must pass the full benefit, but if you are healed (even of ability damage) and receive more healing than is needed to take you to your maximum, you may use this ability to pass the excess to an ally within 30 feet as a swift or immediate action.
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Posted on December 22, 2016, in Game Design, Pathfinder Development, Uncategorized and tagged #Microfeats, Game Design, Pathfinder First Edition, Virtuous Feats. Bookmark the permalink. Leave a comment.
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