Genre Feats: Supers Edition

For lots of really good reasons, the Pathfinder Roleplaying Game is designed to emulate a specific flavor of fantasy. It then branches out from that flavor sometimes with specific options, but they (for good reason) feel like bolt-ons.

But it’s not hard to turn Pathfinder into nearly any flavor of fantasy game. Sometimes you need more extensive rules (ranging from Anachronistic Adventures to comprehensive rules for Spell Points). But sometimes you just need a few tweaks to bring in a new flavor without having to rewrite the whole game.

Enter Genre feats.

Genre feats are specifically designed to reskin the flavor of a game. Characters get 2 free genre feats at 1st level, one additional bonus genre feat at 5th and every 5 levels thereafter, and may use normal (but not class bonus) feat slots to take more.

Genre feats have low prerequisites, often allow a build to work well that doesn’t in standard Pathfinder, and make genre-specific tropes easy. It’s common for a few genre feats to be popular with many players, and that’s fine. It reinforces the genre!

Here are example Supers Genre Feats. For these each feat can be selected more than once increasing the feat by one step (the first time you take the feat you get the basic version. Each additional step moves you up to enhanced, superior, and then supreme). Supers can focus on one power tree for many levels, or build heroes with multiple, more minor powers.

Obviously many more could be created.

BRICK
Basic: You gain an armor bonus to AC equal to 6 +1/3 your character level.
Enhanced: You gain an armor bonus to AC equal to 6 +1/3 your character level, a natural armor bonus equal to 1 + 1/5 your character level. You have DR 1/– and resist energy (all) 5. These increase by +1 DR and +5 resist at 5th character level, and every 5 levels thereafter.
Superior: You gain an armor bonus to AC equal to 7 +1/3 your character level, a natural armor bonus equal to 2 + 1/5 your character level. You have DR 1/– and resist energy (all) 5. These increase by +1 DR and +5 resist at 5th character level, and every 5 levels thereafter. You begin every combat with temporary hit points equal to double your character level.
Supreme: You gain an armor bonus to AC equal to 8 +1/3 your character level, a natural armor bonus equal to 3 + 1/5 your character level. You have DR 1/– and resist energy (all) 5. These increase by +1 DR and +5 resist at 5th character level, and every 5 levels thereafter. You begin every combat with temporary hit points equal to double your character level. You have SR equal to your character level +10, but may choose to forgo it against any spell you are aware of as a free action.

MASTER OF ELDRITCH FORCES
Basic: Select one class spell list. You gain spells known and spells per day from that spell list as a bloodrager of your character level. Select Int, Wis, or Cha to determine your bonus spells, max spell level, and spell save DCs. You suffer ASF, except from armor gained as part of a power.
Enhanced: Select two class spell lists. You gain spells known and spells per day from as a bard of your character level, drawing all spells from the selected spell lists. You suffer ASF in medium or heavy armor, except from armor gained as part of a genre emulation feat.
Superior: Select three class spell lists. You gain spells known and spells per day as a sorcerer of your character level drawing all spells from the selected spell lists. You suffer ASF in heavy armor, except from armor gained as part of a genre emulation feat.
Supreme: Select four class spell lists. You learn and cast spells as an arcanist of your character level +2 (minimum 6 spells known per character level), drawing all spells from the selected spell lists. You do not suffer ASF.

SUPER-MOVEMENT
Basic: You have a fly speed equal to your base move rate, but must end each turn adjacent to an object strong enough to bear your weight.
Enhanced: You have a fly speed equal to your base move rate with good maneuverability.
Superior: You have a fly speed equal to double your base move rate.
Supreme: You can teleport as part of any of your movement, as the same type of action (including teleporting as a 5-foot step).

SUPER-PUNCH
Basic: You deal unarmed damage as a monk of your character level +4
Enhanced: You deal unarmed damage as a monk of your character level +8
Superior: Every unarmed attack you make calculates damage as is you were using a 2-handed weapons and hitting with Vital Strike. This stacks with actual Vital Strike.
Supreme: You are treated as having one of the following sets of feats:  Martial Arts Master – Improved Dirty Trick, Improved Disarm, Improved Grapple, Improved Reposition, Improved Steal, Improved Trip; or Powerhouse – Improved Bull Rush, Improved Drag, Improved Grapple, Improved Overrun, Improved Sunder, Improved Trip. When you make a successful melee attack, as a swift or immediate action you may perform a combat maneuver against that foe.

(Do you enjoy the content on this blog? Why not become a patron, and support the creation of more free material! Or you could even become a sponsor, and get me to link to YOUR content!)

Advertisements

About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a developer for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, the project manager for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on January 31, 2017, in Anachronistic Adventurers, Game Design, Microsetting, Pathfinder Development and tagged , , , . Bookmark the permalink. Leave a comment.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: