Simplified High-Level Pathfinder

Simplified High-Level Pathfinder

Rather than gain a new character level from 11th or higher, you simply gain the ability to potential overcome any one obstacle foe or challenge you are directly facing. Your chance is 45% +5% per level above 10th, , and each time per game session you do this your chance of it succeeding when used again that game session goes down by 10%.
Describe how you used your areas of specialty to succeed. You can use this ability no more than once per encounter. or twice per encounter if you are 15th level or higher.
Also, gain +10 hp and +.5 to all saving throws for each level above 10th.

Simplified Mythic Pathfinder

Rather than gain a new character abilities with each mythic tier, you simply gain the ability to potential overcome any one obstacle foe or challenge you are directly facing. Your chance is 50% +5% per tier, and each time per game session you do this your chance of it succeeding when used again that game session goes down by 10%. If you are only facing creatures with no mythic tiers,. or mythic tiers no greater than half your own, you gain a +25% bonus to this roll to succeed.
Describe how you used your mythic role to succeed.
You can use this ability no more often per encounter than half your mythic tier (minimum 1).
Also, gain +10 hp and +.5 to all saving throws for each mythic tier.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on February 24, 2017, in Game Design, Makes Perfect Sense, Microsetting, Musings, Pathfinder Development and tagged , , . Bookmark the permalink. Leave a comment.

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