The Never Miss Feat

This feat is adapted from an edge designed for a Champions/Hero character, run by my friend Carl. It exists to allow the concept of “the character who never misses,” a popular fiction trope, without boosting accuracy to a degree that breaks the game. It can be considered a Genre Feat for some pulp campaigns.

Never Miss

If your attack roll does not connect, you didn’t shoot.
Prerequisites: Far Shot, Point Blank Shot, Precise Shot
Benefit: When making a ranged weapon attack (but not any other kind of ranged attack), if your attack roll fails to hit your foe’s AC, or hits your foe’s AC but misses as a result of a percentile miss chance,  you actually didn’t make the attack (though you can’t take some other action instead), and do not expend the ammunition. If you used some ability in connection with the ranged attack (such as making an attack with true strike), that ability is still considered expended.
If you fail to hit or effect your target for any other reason (such as DR, energy resistance, invisible walls, your target being an illusion, and so on), you don’t get to invoke this feat and expend your ammunition normally.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on March 1, 2017, in Anachronistic Adventurers, Game Design, Pathfinder Development and tagged , , , . Bookmark the permalink. Leave a comment.

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