Roller Dungeon
So here is the idea:
Dungeon speed runs as a team sport, on roller skates. “Roller Dungeon Team T-Shirts” optional, but the Absalom Abyssals Woman’s Speed Destruction Team is my favorite.
EVERYONE is on roller skates. Heroes, monsters, gelatinous cubes… everyone.
The Rules
Every PC must have half their levels in barbarian, brawler, cavalier, fighter, investigator, kineticist, monk, ninja, rogue, or slayer.
For these mandatory class levels, you get +4 skill points per level, and the Skating skill. Also, any class that has Ride replaces it with Skating.
Skating works like Ride, but your “mount” is a pair of skates that take your space. Anything you could do on a mount, you can instead do on skates. All skates have a 30 foot move rate and, like a mount, if you control your skates without taking an action, you get a full action.
Skates are never battle-trained mounts, unless you would get a mount as a class feature like cavaliers).
All dungeons should be 2 CR lower than the APL *your spellcaster assistance has been limited after all, and you are making speed runs).
You only get full XP and treasure for a combat or trap encounter if you finish it in 5 rounds or less. For every round more than that, you lose 25% of your XP and treasure. An encounter begins when you become aware of it, so scouting eats into your time. If you complete an encounter in less than 4 rounds, you get a 10% treasure bonus for each round less time you take.
It’s assumed you have an audience, so Performance combat is an option.
Combine with DungeonBall! or X-Crawl as desired.
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Posted on March 7, 2017, in Adventure Design, Adventure Sketch, Anachronistic Adventurers, Diesel Pulp, Game Design, Microsetting, Pathfinder Development and tagged Adventure, Cinematics, Dungeon, Game Design, gaming, Pathfinder. Bookmark the permalink. Leave a comment.
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