Cinematics: Iron Dragon Archetype
Iron Dragon
Inspired by nothing in particular, here is the Iron Dragon, an archetype for the brawler.
Bend Like A Reed in the Wind (Ex): At 1st level, gain the monk’s AC bonus, as a monk with a class level equal to your brawler level.
This replaces proficiency with light armor and shields and the brawler’s AC bonus.
Iron Dragon Heart (Su): You gain a ki pool with 1 ki. By spending 1 point from his ki pool, you can increase your speed by 20 feet for 1 round, or give yourself a +4 dodge bonus to AC for 1 round.
Each of these powers is activated as a swift action.
The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive.
This replaces martial flexibility.
Iron Dragon Fist (Ex): At 2nd level, and every 3 levels thereafter, you gain a bonus feat. You must meet its prerequisites, and must select a ki feat or a style feat. Alternatively, you may select a feat which can be used a limited number of times per day and can be used more often by monks, such as Elemental Fist, Perfect Strike, Punishing Kick, or Stunning Fist, or a feat with such a feat as a prerequisite. If selecting a feat that can be used more often by a monk, you can ignore any BAB or level prerequisites.
This replaces brawlers bonus combat feats.
Iron Dragon Sense (SU): At 3rd level you gain brawler maneuver training, but it applies only to your CMD, not your CMB.
This modifies brawler maneuver training.
Iron Dragon Soul (Su): at 4th level your ki pool from iron dragon heart becomes a full ki pool, as the monk class feature, of a monk with a level equal to your brawler level.
This replaces knockout.
At 5th and higher level, you may select a ki power as a monk with the qinggong monk archetype of a level equal to your brawler level. Each power replaces a bonus feat, awesome blow, close weapon mastery, or improved awesome blow. You also gain one such power at 6th, 10th, 12th, and 20th level (because you already gave up martial flexibility).
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Posted on March 17, 2017, in Game Design, Pathfinder Development and tagged Cinematics, Game Design, gaming, Pathfinder. Bookmark the permalink. Leave a comment.
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