Genre: DieselDada

I’ve never been particularly happy with the term “DieselPunk,” because it often seems to be missing any “punk.” You perfectly well CAN add the punk philosophy to a superscience 1920s-1950s setting, but most people who make a run at it don’t seem to. Mostly, they are just doing flavors of pulp.

Now, I like pulp. A lot. I have mostly squared that circle by calling my own setting Diesel Pulp, which I feel helps convey more of what I am going for. But I have always wondered what a real effort to inject punk into a diesel-driven superscience setting would look like. And, personally, I think it would be more interesting to look to the movements of the era, and inject a big dose of Dada into a diesel-drvien superscience setting.

DiselDada

Imagine a world where calculating machines, broadcast power, personal flight, giant robots, teleportation, selective breeding, talking animals, and all sorts of other marvels and terrors of science and knowledge exist… because of a war. where the world has all the tools to build paradise, but they were just used to slaughter millions as retaliation for a single assassination. Where some individuals have spent years as super-powered solo operatives, given permission to do anything for victory, and are no being told to take 9-to-5 jobs to make toasters.
In response to that insane circumstance, many of them rebel not just against the establishment, but against the very ideas of logic, money, society as a whole, and even rationality. Some wish to help in their own way, others use their vast sea of options to create nonsense acts even if that hurts others.
That diesel-driven super-science post-war setting of individuals rejecting modern society’s ideals and rules because following them lead to the Great War, which they see as the Great Horror, is DieselDada.

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on March 20, 2017, in Adventure Sketch, Anachronistic Adventurers, Microsetting, Musings and tagged , . Bookmark the permalink. Leave a comment.

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