#Microfeat: Power Cast
Why are weapon users the only ones who can boost power at the cost of precision? Of course, with spells things are a little different…
Power Cast
You can make exceptionally deadly spell attacks by sacrificing accuracy and penetrating capacity for raw power.
Prerequisites: Ability score that determines your bonus spells 13, caster level 1st.
Benefit: When you cast a spell that requires an attack roll or allows a saving throw for half or to negate, you can choose to take a –2 penalty on all attack rolls and a –1 penalty to all concentration checks, caster level checks to penetrate SR, and saving throw DCs for effects you create this round to gain a +1 bonus on the spell’s effective caster level for everything except caster level checks to penetrate SR and concentration checks.
When your caster level reaches 4th, and every 4 levels thereafter, the penalty increases by –2 for attack rolls and –1 for checks and save DCs, and the bonus to caster level increases by +1.
You must choose to use this feat before casting any spell, and its penalties last until your next turn.
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Posted on April 7, 2017, in Game Design, Pathfinder Development and tagged #Microfeats, Game Design, gaming, Pathfinder. Bookmark the permalink. Leave a comment.
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