Thematic Cheese Feat: High Priest

Sometimes what the GM and players both want is not some carefully balanced, playtested, and theorycrafted expansion of the rules usable by a broad range of characters.

Sometimes you just want some cheese of the right flavor.

High Priest

Regardless of your level or base of operations, you are an acknowledged leader within your religion, able to command vast resources and use pure presence to bring others to your cause.

Prerequisites: Cha 13, member of a church.

Benefit: You gain the benefits of the Leadership feat, except your followers and cohort don’t arrive (and aren’t replaced) automatically, Instead, when you drop a foe to 0 or fewer hit points, if you have a cohort or follower slot open that foe could fill (it is the appropriate level or level-equivalent) you can force the foe to make a Will save (DC 10 +1/2 your level + your Wisdom or Charisma modifier — whichever is higher). If it fails the save, rather that die or fall unconscious, it’s alignment changes to match your deity’s and it becomes a loyal cohort or follower (depending on what slot it took). The foe gains a +4 bonus to this saving throw for each of the things that is true; the foe is a priest or divine agent of another deity or philosophy; the foe has an alignment subtype that does not mach the alignment of your deity; the foe is already a follower or cohort.

Additionally, when in a settlement with a church to your deity, you can command any service that does not have a significant cost to your church. This normally includes feeding and housing a modest number of people and having local priests cast any spell with no costly material components or inherent risks. However, any service with a cost as high as a single gold piece costs the full amount, and you can never use this ability to turn a profit.

Additionally, you can cast atonement, as the spell, once per character level as a spell-like ability.

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About Owen K.C. Stephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is a full-time ttRPG Writer, designer, developer, publisher, and consultant. He's the publisher for Rogue Genius Games, and has served as the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the Editor-in-Chief for Evil Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps. He has a Pateon which supports his online work. You can find it at

Posted on April 17, 2017, in Game Design, Pathfinder Development and tagged , , , , , . Bookmark the permalink. Leave a comment.

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