House Rules: Initiative by BAB
Initiative By Base Attack Bonus
A simple house rule designed to alter the inherent power level of various classes.
Each combat round is broken into three phases.
In phase one, all characters and monsters with a bab equal to their HD go, in initiative order.
In phase two, all characters and monsters with a bab equal to more than half their HD (but less that their full HD) go, in initiative order.
In phase three, all characters and monsters with a bab equal to or less than half their HD go, in initiative order.
No other rules need change, and all three phases are still part of a single round. You can hold or ready an action to go in later phases, just as you could hold or ready and act at a lower initiative. As long as you aren’t using any 3pp rules that use initiative values to determine anything other than the order characters go in a round, you can just treat this as everyone going on phase one having a +100 bonus to their Initiative check, and every going on phase two having a +50 bonus.
Being a wizard just got tougher.
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Posted on April 20, 2017, in Game Design, Pathfinder Development and tagged Game Design, gaming, Houserules, Pathfinder. Bookmark the permalink. Leave a comment.
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