Posted by okcstephens
Clearly, the Liberation Domain for the Pathfinder Roleplaying Game is about making others free, and that is a strong concept for a divine mandate. Those gods who oppose tyranny, slavery, rigid social castes, and systematic oppression of any kind are likely candidates to grant the Liberation Domain.
Liberation has three subdomains – Freedom, Revolution, and Self-Realization. Think between each of these and Liberation is fairly obvious – the object of liberation is freedom, the objective of liberation often requires revolution, and self-realization is a form of liberation from (often self-imposed) confusion and deception. Like all sub-domains, these three swap out either a granted ability or a domain spell slot to better represent their specific forms of liberation-related divine concern.
However, all of those concepts either focus around the act of overcoming existing restraints (be they social, physical, or delusional restraints), or ensuring a lack of restrain specifically for others—defending the restrained, or encouraging them to throw off their restraints.
They dance around, but don’t ever quite cover, the concept of being able to achieve and maintain liberty through self-sufficiency—Independence. It’s easy to see how gods of pioneers, explorers, hermits, and even racial or cultural supremacy or selfishness might encourage not the power to free others or overcome existing limitations, but being able to avoid ever suffering significant entanglements by having the capacity to take care of yourself.
Independence isn’t the same as Liberation, though one might be the object of the other, but is surely close enough to have significant overlap in related divine powers. And, given the season, an Independence subdomain seemed an obvious call.
Replacement Power: The following granted power replaces the freedom’s call power of the Liberation domain.
Undeterred (Su) At 8th level, at the beginning of any turn in which you are confused, grappled, frightened, held, panicked, paralyzed, pinned, or shaken you may, as a free action, choose to ignore that condition until the beginning of your next turn. You may do this even if you are normally unable to take actions (such as if you are confused). This ability only suppresses these effects, and they return once this ability end, if applicable. You may maintain your immunity for a total of one round per level. These rounds do not need to be consecutive.
Replacement Domain Spells: 1st—sanctuary, 7th—transformation, 9th—wish.
Patreon Exclusive–Alternate Power
Over at my Patreon I did an exclusive additional alternate power, at 1st level, for patrons only.