The War with Facebook Algorithms

I have been experimenting with what Facebook posts of mine get seen, get likes, get shares, and so on.

Having controls is the tricky part. Did that post get no interactions because no one saw it because it was posted straight from WordPress and Facebook didn’t how it to anyone, or because no one cares about the idea of an independence sub-domain?

But having a range of topics, times, and sources, and comparing Facebook responses to how responses from other potential referrers, I am getting some sense of what does and doesn’t work.

Of course very few of you on Facebook will see this, because it’s posted directly from WordPress, AND I’m not hitting like on it myself…

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About okcstephens

Owen K.C. Stephens Owen Kirker Clifford Stephens is the Starfinder Design Lead for Paizo Publishing, the Freeport and Pathfinder RPG developer for Green Ronin, a developer for Rite Publishing, and the publisher and lead genius of Rogue Genius Games. Owen has written game material for numerous other companies, including Wizards of the Coast, Kobold Press, White Wolf, Steve Jackson Games and Upper Deck. He also consults, freelances, and in the off season, sleeps.

Posted on July 2, 2017, in Business of Games and tagged , , . Bookmark the permalink. Leave a comment.

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