The Martial Summoner
Posted by okcstephens
The summoner (in either its standard or unchained form) is a neat idea that allows a broad range of spellcasters with odd allies. Taught magic by a demon? Half-sister-sorcerer to a celestial badger? Gnome magician who can call forth creatures from the fey realm? The summoner has you covered.
But, weirdly, characters in fiction with a strong bond to a strange creature often AREN’T spellcasters. The child that bonds to an enormous monster. The orphan with a monster from under his bed. The knight with a monstrous steed. Those would all work well as summoners, if it weren’t for the total lack of any other sign of spellcasting power.
Enter, the martial summoner.
The martial summoner is a simple alternate class (or, arguable, a really invasive archetype) that keeps the eidolon and many related powers, but gives up 6 levels of spellcasting ability in favor of more sturdiness and combat-related abilities.
The martial summoner (which can be based on standard or unchained summoner) retains the eidolon, life link, bond senses, shield ally, maker’s call, transposition, greater shield ally, and merge forms ability and gains them as the same class levels. The eidolon may take the Mount and Large evolutions at 1st level, even though these require 5 evolution points and it only has 3. This does not reduce the cost of those evolutions, just allows 1st-3rd level martial summoner eidolons to gains these abilities using all their evolution points. The martial summoner’s eidolon recovers a number of hit point equal to double its HD the first time each day it is summoned.
The martial summoner does not gain any other summoner class features.
Base Statistics and Proficiencies
The martial summoner’s Fortitude save upgrades to be good, she gains proficiency with all simple and martial weapons, light, medium, and heavy armor, and all shields except tower shields. It gains 6 skill points/level, and may select any eight skills as class skills.
At 3rd level, the martial summoner gains one of the following benefits of the character’s choice:
*The arcane pool class feature as a magus 2 levels lower than her martial summoner level.
*The favored enemy (and later favored terrain) class features as a ranger 2 levels lower than her martial summoner level.
*The judgement class feature as an inquisitor 2 levels lower than her martial summoner level.
*The rage class feature (though no rage powers) as a barbarian 2 levels lower than her martial summoner level.
At 5th level, the martial summoner can grant her eidolon fast healing 1 for a number of rounds equal to double her class level once per day. She can use this ability twice per day at 10th level, and one additional time per day every 5 levels thereafter. The fast healing increases to fast healing 2 at 7th level, and by one more at 11th level and every 4 levels thereafter.
At 7th level the martial summoner gains any one teamwork feat she meets the prerequisites for as a bonus feat. Her eidolon also gains this bonus feat. She gains an additional bonus teamwork feat at 9th level, and every two levels thereafter.
Second Martial Power
At 10th level the martial summoner can select a second martial power option, but this one functions with an effective class level equal to her martial summoner level -9.
At 16th level, once per day the martial summoner can perform the ritual to summon her eidolon as a full-round action.
True Martial Power
At 20th level, the martial summoner’s 3rd level martial power now functions using her full class level, and her 10th level martial power functions using her class level -5.
Over at my Patreon page, I had a thought for a single one-point evolution for a martial summoner’s ediolon which is currently available only to Patreon backers.
Check it out!