New Pathfinder Race: Medusine
Posted by okcstephens
I was working in a design space on how to create a new PC race without having to create a huge number of race-specific options, such as favored class bonuses, traits, and so on. And in doing so, I accidentally wrote a whole race. So, here it is.
Though normally all children of a medusa are themselves medusa, there are exceptions. Sometimes a parent who was petrified for a long time by a medusa before being saves has children who have snaky hair and intense eyes. Sometimes the original divine curse that created medusa sparks back to life in a minor way, creating lesser medusa-like creatures. Sometimes a medusa gains a desire to have a different form, and becomes a parent while polymorphed into another form, and the offspring is not entirely free of the original medusa bloodline.
These are the medusine.
Medusine appear to be tall, attractive, lean men or women with amazingly bright eyes (often green, but also sometimes red, yellow, silver, gold, or flat black), with snakes for hair. Some have exclusively snake hair, while others have a mix of serpents and normal follicles.
Medusine are Medium humanoids with the medusine subtype.
Ability Scores Medusine have -2 Str, +2 Wis, and +2 Cha.
Medium Medusine are Medium, and have a 30 ft. movement rate.
Elflike/Humanlike (Ex) Select elf or human. You gain that as a subtype, in addition to your medusine subtype. You count as a member of this race for prerequisites and can take the race’s favored class options. You can Disguise yourself as a member of that race out of combat with a DC 10 Disguise check by concealing your hair serpents. A close examination reveals this disguise, and if you make an attack or are hit by an attack, your serpent’s reactions makes your medusine nature obvious.
Serpents (Ex) Your hair serpents can bite your foes. You can choose for your unarmed attacks to deal lethal piercing damage, in which case they do not provoke attacks of opportunity. Additionally if you drink a dose of injury poison, and make a successful save against it, you do not suffer any effect from the poison. Instead it becomes a dose of poison you can inject into a target with a successful unarmed strike using your serpents. You can only have one such dose of poison ready at a time—drinking a new dose and making the save replaces any previous dose.
Stoneproof (Ex) You gain a +4 bonus to saving throws against petrification. Once you make a successful save against a specific source of petrification, you are immune to that source for 24 hours.
Stunning Gaze (Su) A number of times per day equal to your level, as a standard action, you can attempt a stunning gaze. This is a gaze attack, but it affects only a single creature within 60 feet you can see and that can see you. Stunning gaze forces a foe to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Cha modifier). A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
Patreon Exclusive Content
Of course, just because the medusine don’t NEED race-specific options, doesn’t mean they couldn’t use some. I sketched out two such options as exclusive content (meaning only that this is the one place it’s available for the moment) over at my Patreon.