Return of the Cleric/Fighter/Thief
Posted by okcstephens
Okay, so it’s back to Old School Character Concepts. I never played a cleric/fighter/rtheif that I can recall (though some of those games were more than 30 years ago, so I’m willing to believe I just forgot a character or two), but it interests me as another idea it’s hard to pull off in Pathfinder. Given there’s already a warpriest for cleric/fighters, it seems clear an archetype for that class is the way to build such a class.
A warpriest archetype
A cleric/fighter/thief does not gain proficiency with medium or heavy armor.
Your spell list includes all 0-6th level cleric spells and most inquisitor spells. You cannot cast spells that modify a class feature the cleric/fighter/thief does not possess (such as judgment).
A cleric/fighter/thief does not gain a blessing at 1st level, or greater blessing at 10th level.
You cannot use fervor to heal yourself or harm foes. You can still use it to cast a spell on yourself as a swift action.
You do not gain the channel energy class feature.
You do not gain the sacred weapon class feature.
You may, in place of a bonus feat, select a rogue talent (but not advanced talent). When selecting feats (even non-bonus feats), treat your warpriest level as your fighter level and your BAB for purposes of prerequisites. When selecting rogue talents, treat your cleric/fighter/thief level as your rogue level for prerequisites and calculations made by the talent. You cannot select a rogue talent that modifies a class feature you do not possess.
Divine Finesse Training (Ex)
At 1st level, you gain Weapon Finesse as a bonus feat. In addition to the normal list of weapons it functions with, you can use it with your deity’s favorite weapon. In addition, starting at 3rd level, you can select any one typ e of weapon that can be used with Weapon Finesse (such as rapiers or daggers, though you may also choose your deity’s favorite weapon). Once this choice is made, it cannot be changed. Whenever you make a successful melee attack with the selected weapon, you add her Dexterity modifier instead of your Strength modifier to the damage roll. If any effect would prevent you from adding your Strength modifier to the damage roll, you do not add your Dexterity modifier. You can select a second weapon at 11th level and a third at 19th level.
At 4th level you gain sneak attack, as the rogue class feature. This increases by +1d6 at 8th level, and by an addition 1d6 every 4 levels thereafter.
The cleric/fighter/thief archetype for the warpriest mostly functions fine without any additional feats or talents, since it can borrow from those designed for fighters and rogues. But it seems a sneaky warrior of a deity out to have at least one trick that combines hurting, sneaking, and spellcasting up her sleeve. Thus, the Divine Retribution feat was born and presented (as least for now) as Patreon-exclusive content.